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Art of Jonah
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JONAH GILBERT

jonahjgilbert@gmail.com | 253.495.1141 I LinkedIn: Jonah Gilbert

Senior Character Artist with 15+ years of professional experience in video games, toys, collectables, and television. Skilled at collaborating across disciplines to deliver high quality characters and products that engage and delight audiences.

SKILLS

  • 3D Character Modeling: Skilled in creating high quality, production friendly assets for video games, miniatures and collectable figures using advanced sculpting and modeling techniques.

  • 3D Digital Assets for Games: Experienced in creating optimized high and low poly character models for real time game engines, ensuring visual fidelity, and effect performance in production environments.

  • Physical Assets for Production: Create precise digital models for prototyping and large-scale manufacturing, including keying and part cutting for mass production. Skilled in sculpting and modeling fine details appropriate for scale, as well as preparing optimized drafts for efficient production.

  • Concept and Design: Experienced in developing and refining characters.

  • Software and Tools: Maya, Blender, ZBrush, Marvelous Designer, Substance Painter, Photoshop, Unreal Engine and Unity.

  • Technical & Workflow: Proficient in UV mapping, texturing and shader/material setup with strong experience in performance optimization for real-time game engines. I am skilled at collaborating across pipelines to ensure seamless asset integration and production efficiency.

EXPERIENCE

SR. CHARACTER ARTIST, STOIC STUDIOS, 2023 — PRESENT

TOWERBORNE

  • Modeled diverse in-game characters, from humans to creatures for Stoics Studio’s anime inspired action game Towerborne.

  • Created and designed an array of characters and armor sets/weapons asset utilizing a stylized toon shader in the Unreal Engine.

  • Designed a variety of player customization options, including eyes, hair, make up and equitable gear/weapons.

  • Prepared assets for animation by rigging and skinning models.

 SR. CHARACTER ARTIST, KINGDOM DEATH, 2013 — PRESENT

  • Sculpted collectible-quality miniature figures for the tabletop game Kingdom Death, aligning with both creative direction and mass-production requirements.

  • Elevated brand reputation by maintaining a premium level of detailed sculpting, recognized as a hallmark of the product line.

  • Created posed anatomy and dynamic cloth for miniatures, enhancing realism, character appeal, and visual storytelling at a small scale.

  • Streamlined manufacturing through precise cutting and keying of models, ensuring efficient molding, assembly, and reduced product errors.

  • Translated complex concept art into miniature scale, strategically refining fine detail to maximize visual clarity and player recognition in the final product.

SR. CHARACTER SCULPTOR, LIMBODIVISION209, 2020 — 2023

  • Sculpted sci-fi themed miniature collectables featuring intricate hard-surface details, ensuring both aesthetic appeal and production accuracy.

  • Modeled and executed complex weapons intrigue each character’s identity, reinforcing narrative and visual impact.

  • Produced two scale versions of each figure, adapting and refining sculpted details appropriately to preserve readability and quality across sizes.

SR. CHARACTER ARTIST, TOYS FOR BOB—SKYLANDERS & SPYRO REIGNITED TRILOGY, 2015 — 2018

SKYLANDERS IMAGINATORS:

  • Created both in-game main characters and their collectable figure counterpart for a toy-to-life video game, ensuring consistency across digital and physical formats.

  • Utilized industrial 3D printers to prototype figures for mass production, streamlining the transition from digital sculpt to physical product.

  • Contributed to asset design, supporting the development team in expanding the game’s creative vision and product line.

SYPRO REIGNITED TRILOGY:

  • Contributed to the Spyro Reignited Trilogy, updating and modeling iconic characters across all three games in the series.

  • Modernized classic designs while preserving their original charm, striking a balance between nostalgia and contemporary visual standards.

  • Collaborated closely with the art and design teams to ensure character fidelity, consistency and appeal through the trilogy.

DIGITAL SCULPTOR, MCFARLANE TOYS, 2014 — 2016

WALKING DEAD & GAME OF THRONES

  • Digitally sculpted a highly detailed, posable figure of Andrea from The Walking Dead comic series for physical production and nationwide retail distribution.

  • Created realistic collectible figurines based on characters from HBO’s Game of Thrones for the McFarlane Toys product line.

CHARACTER ARTIST, CRYPTIC STUDIOS 2009 — 2012

STAR TREK ONLINE, NEVERWINTER ONLINE and CHAMPIONS ONLINE

  • Delivered high and low poly character assets, from humans to creatures, across diverse art styles for live online games.

  • Designed and sculpted a broad library of customizable character options, enhancing player personalization.

  • Implemented optimized low-poly topology and skinning workflows, ensuring animation ready, performant assets.

  • Partnered with cross-functional teams to preserve visual fidelity and consistency with IP source material.

  • Resolved production challenges and deployed rapid solutions to support live game updates and player experience.

CHARACTER ARTIST, CINEMATICO—ADULT SWIM: XAVIER RENEGADE ANGEL - MARVEL ULTIMATE ALLIANCE- DREAMWORKS: MONSTERS VS ALIENS CINEMATIC —  2008 — 2009

  • Created character assets for Xavier Renegade Angel (Season 2), Cartoon Network.

  • Developed high-poly cinematic character models for Marvel: Ultimate Alliance.

EDUCATION

Academy of Art University — San Francisco CA, Bachelor’s 2008

 

 

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