jonahjgilbert@gmail.com | 253.495.1141 I LinkedIn: Jonah Gilbert
Senior Character Artist with 15+ years of professional experience in video games, toys, collectables, and television. Skilled at collaborating across disciplines to deliver high quality characters and products that engage and delight audiences.
Character Creation: Creating stylized high and low character models, have a strong understanding of form, appeal and readability, anatomy, costume and silhouette design
Production Workflow: Asset creation for real time engines, clean topology and UV layout for video game assets and optimization while preserving visual quality
Collaboration: I work closely with concept, technical artist and the animation teams as well as adapts to feedback and iterates quickly while maintaining consistency across a large array of characters.
SR. CHARACTER ARTIST, STOIC STUDIOS, 2023 — PRESENT
TOWERBORNE
Created stylized characters that support gameplay readability and personality
Modeled armor, costumes, and creatures aligned with a unified art direction
Collaborated with design and animation teams to ensure characters function well in-game
SR. CHARACTER ARTIST, KINGDOM DEATH, 2013 — PRESENT
Sculpted highly detailed characters with strong silhouettes and visual storytelling
Translated concept designs into final assets while preserving artistic intent
SR. CHARACTER SCULPTOR, LIMBODIVISION209, 2020 — 2023
Sculpted highly detailed characters
Refined details to ensure clarity and readability at a small scale
SR. CHARACTER ARTIST, TOYS FOR BOB—SKYLANDERS & SPYRO REIGNITED TRILOGY, 2015 — 2018
Helped modernized well known characters while preserving their original appeal.
Focused on maintaining charm, personality and recognizability
Worked closely with team members to ensure consistency across the project
Contributed to the Spyro Reignited Trilogy, updating and modeling iconic characters across all three games in the series.
Modernized classic designs while preserving their original charm, striking a balance between nostalgia and contemporary visual standards.
Collaborated closely with the art and design teams to ensure character fidelity, consistency and appeal through the trilogy.
DIGITAL SCULPTOR, MCFARLANE TOYS, 2014 — 2016
WALKING DEAD & GAME OF THRONES
Created detailed character sculpts based on established properties
Maintained fidelity to original designs while adapting them for production
CHARACTER ARTIST, CRYPTIC STUDIOS 2009 — 2012
STAR TREK ONLINE, NEVERWINTER ONLINE and CHAMPIONS ONLINE
Produced character assets for live service games with on going updates.
Supported large scale customization systems
Academy of Art University — San Francisco CA, Bachelor’s 2008