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Art of Jonah
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JONAH GILBERT

jonahjgilbert@gmail.com | 253.495.1141 I LinkedIn: Jonah Gilbert

Senior Character Artist with 15+ years of professional experience in video games, toys, collectables, and television. Skilled at collaborating across disciplines to deliver high quality characters and products that engage and delight audiences.

SKILLS

  • Character Creation: Creating stylized high and low character models, have a strong understanding of form, appeal and readability, anatomy, costume and silhouette design

  • Production Workflow: Asset creation for real time engines, clean topology and UV layout for video game assets and optimization while preserving visual quality

  • Collaboration: I work closely with concept, technical artist and the animation teams as well as adapts to feedback and iterates quickly while maintaining consistency across a large array of characters.

EXPERIENCE

SR. CHARACTER ARTIST, STOIC STUDIOS, 2023 — PRESENT

TOWERBORNE

  • Created stylized characters that support gameplay readability and personality

  • Modeled armor, costumes, and creatures aligned with a unified art direction

  • Collaborated with design and animation teams to ensure characters function well in-game

 SR. CHARACTER ARTIST, KINGDOM DEATH, 2013 — PRESENT

  • Sculpted highly detailed characters with strong silhouettes and visual storytelling

  • Translated concept designs into final assets while preserving artistic intent

SR. CHARACTER SCULPTOR, LIMBODIVISION209, 2020 — 2023

  • Sculpted highly detailed characters

  • Refined details to ensure clarity and readability at a small scale

SR. CHARACTER ARTIST, TOYS FOR BOB—SKYLANDERS & SPYRO REIGNITED TRILOGY, 2015 — 2018

  • Helped modernized well known characters while preserving their original appeal.

  • Focused on maintaining charm, personality and recognizability

  • Worked closely with team members to ensure consistency across the project

  • Contributed to the Spyro Reignited Trilogy, updating and modeling iconic characters across all three games in the series.

  • Modernized classic designs while preserving their original charm, striking a balance between nostalgia and contemporary visual standards.

  • Collaborated closely with the art and design teams to ensure character fidelity, consistency and appeal through the trilogy.

DIGITAL SCULPTOR, MCFARLANE TOYS, 2014 — 2016

WALKING DEAD & GAME OF THRONES

  • Created detailed character sculpts based on established properties

  • Maintained fidelity to original designs while adapting them for production

CHARACTER ARTIST, CRYPTIC STUDIOS 2009 — 2012

STAR TREK ONLINE, NEVERWINTER ONLINE and CHAMPIONS ONLINE

  • Produced character assets for live service games with on going updates.

  • Supported large scale customization systems

EDUCATION

Academy of Art University — San Francisco CA, Bachelor’s 2008

 

 

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