jonahjgilbert@gmail.com | 253.495.1141 I LinkedIn: Jonah Gilbert
Senior Character Artist with 15+ years of professional experience in video games, toys, collectables, and television. Skilled at collaborating across disciplines to deliver high quality characters and products that engage and delight audiences.
3D Character Modeling: Skilled in creating high quality, production friendly assets for video games, miniatures and collectable figures using advanced sculpting and modeling techniques.
3D Digital Assets for Games: Experienced in creating optimized high and low poly character models for real time game engines, ensuring visual fidelity, and effect performance in production environments.
Physical Assets for Production: Create precise digital models for prototyping and large-scale manufacturing, including keying and part cutting for mass production. Skilled in sculpting and modeling fine details appropriate for scale, as well as preparing optimized drafts for efficient production.
Concept and Design: Experienced in developing and refining characters.
Software and Tools: Maya, Blender, ZBrush, Marvelous Designer, Substance Painter, Photoshop, Unreal Engine and Unity.
Technical & Workflow: Proficient in UV mapping, texturing and shader/material setup with strong experience in performance optimization for real-time game engines. I am skilled at collaborating across pipelines to ensure seamless asset integration and production efficiency.
SR. CHARACTER ARTIST, STOIC STUDIOS, 2023 — PRESENT
TOWERBORNE
Modeled diverse in-game characters, from humans to creatures for Stoics Studio’s anime inspired action game Towerborne.
Created and designed an array of characters and armor sets/weapons asset utilizing a stylized toon shader in the Unreal Engine.
Designed a variety of player customization options, including eyes, hair, make up and equitable gear/weapons.
Prepared assets for animation by rigging and skinning models.
SR. CHARACTER ARTIST, KINGDOM DEATH, 2013 — PRESENT
Sculpted collectible-quality miniature figures for the tabletop game Kingdom Death, aligning with both creative direction and mass-production requirements.
Elevated brand reputation by maintaining a premium level of detailed sculpting, recognized as a hallmark of the product line.
Created posed anatomy and dynamic cloth for miniatures, enhancing realism, character appeal, and visual storytelling at a small scale.
Streamlined manufacturing through precise cutting and keying of models, ensuring efficient molding, assembly, and reduced product errors.
Translated complex concept art into miniature scale, strategically refining fine detail to maximize visual clarity and player recognition in the final product.
SR. CHARACTER SCULPTOR, LIMBODIVISION209, 2020 — 2023
Sculpted sci-fi themed miniature collectables featuring intricate hard-surface details, ensuring both aesthetic appeal and production accuracy.
Modeled and executed complex weapons intrigue each character’s identity, reinforcing narrative and visual impact.
Produced two scale versions of each figure, adapting and refining sculpted details appropriately to preserve readability and quality across sizes.
SR. CHARACTER ARTIST, TOYS FOR BOB—SKYLANDERS & SPYRO REIGNITED TRILOGY, 2015 — 2018
SKYLANDERS IMAGINATORS:
Created both in-game main characters and their collectable figure counterpart for a toy-to-life video game, ensuring consistency across digital and physical formats.
Utilized industrial 3D printers to prototype figures for mass production, streamlining the transition from digital sculpt to physical product.
Contributed to asset design, supporting the development team in expanding the game’s creative vision and product line.
SYPRO REIGNITED TRILOGY:
Contributed to the Spyro Reignited Trilogy, updating and modeling iconic characters across all three games in the series.
Modernized classic designs while preserving their original charm, striking a balance between nostalgia and contemporary visual standards.
Collaborated closely with the art and design teams to ensure character fidelity, consistency and appeal through the trilogy.
DIGITAL SCULPTOR, MCFARLANE TOYS, 2014 — 2016
WALKING DEAD & GAME OF THRONES
Digitally sculpted a highly detailed, posable figure of Andrea from The Walking Dead comic series for physical production and nationwide retail distribution.
Created realistic collectible figurines based on characters from HBO’s Game of Thrones for the McFarlane Toys product line.
CHARACTER ARTIST, CRYPTIC STUDIOS 2009 — 2012
STAR TREK ONLINE, NEVERWINTER ONLINE and CHAMPIONS ONLINE
Delivered high and low poly character assets, from humans to creatures, across diverse art styles for live online games.
Designed and sculpted a broad library of customizable character options, enhancing player personalization.
Implemented optimized low-poly topology and skinning workflows, ensuring animation ready, performant assets.
Partnered with cross-functional teams to preserve visual fidelity and consistency with IP source material.
Resolved production challenges and deployed rapid solutions to support live game updates and player experience.
CHARACTER ARTIST, CINEMATICO—ADULT SWIM: XAVIER RENEGADE ANGEL - MARVEL ULTIMATE ALLIANCE- DREAMWORKS: MONSTERS VS ALIENS CINEMATIC — 2008 — 2009
Created character assets for Xavier Renegade Angel (Season 2), Cartoon Network.
Developed high-poly cinematic character models for Marvel: Ultimate Alliance.
Academy of Art University — San Francisco CA, Bachelor’s 2008