jonahjgilbert@gmail.com | 253.495.1141 | www.theartofjonah.com
EXPERIENCE
SR. CHARACTER ARTIST, KINGDOM DEATH, 2013 — PRESENT
Worked directly with the Creator/CEO to bring his vision to life creating digital sculptures used for physical production. Digitally sculpted a variety of anatomically complex characters, creatures and environment bases with details appropriate for resin/plastic casting. Designed and implemented quick conceptual sculpture to troubleshoot any modeling/production issue while maintaining strict deadlines. Created high and low poly game characters from existing resin/plastic figures for Kingdom Death: the virtual tabletop game. Collaborated with team members and provided productive feedback to produce conceptual art and digital/physical figures. Mentored team members on sculpting procedures for tabletop figures while introducing the latest creative software such as: Zbrush, Blender, Keyshot, Substance Designer, Maya and Max. Utilized 3D SLA/DLP printing software and hardware for sculpture molding and casting. Created high quality renders for marketing and advertisement purposes.
SR. CHARACTER SCULPTOR, LIMBODIVISION209, 2020 — PRESENT
Worked Directly with the CEO/Creator modeling highly detailed miniature sculptures with complex anatomy and poses for painting. Accurately translated concept art into high poly models and sculptures with extremely detailed armor and accessories. Modeled hard surface mechanical weapons and accessories that appropriately function in the character’s world. Split and keyed digital model parts in preparation for physical production using 3D printing, molding and casting.
SR. CHARACTER SCULPTOR, FARSIDE — EPIC SEVEN ARISE, 2020 — 2022
Worked extensively with an outsource team to bring the Epic Seven mobile game characters to life digitally sculpting high detailed anime style figures with complex bases.
SR. CHARACTER ARTIST, TOYS FOR BOB—SKYLANDERS & SPYRO REIGNITED TRILOGY, 2015 — 2018
Skylanders: Created the high and low poly game characters, with accompanying physical toys for the “Toys to Life” genre. Worked with modular character assets to implement full character customization.
Spyro Reignited Trilogy: Created the high and low poly game characters necessary to meet the six month game completion deadline while implementing new ideas to speed up the production pipeline.
DIGITAL SCULPTOR, MCFARLANE TOYS, 2014 — 2016
Worked with direct feedback from Todd McFarlane to digitally sculpt Andrea from The Walking Dead for the McFarlane Toys line.
Digitally sculpted realistic figurines from the show The Game of Thrones for the McFarlane Toys line.
CHARACTER ARTIST, CRYPTIC STUDIOS 2009 — 2012
Created game characters, digital character assets and outfits for the Star Trek, Neverwinter Online and Champions Online IPs. Worked collaboratively across multiple teams and projects while balancing priorities to produce the highest quality game characters. Digitally conceptualized pre-visual work on early game concepts and ideas. Assisted with promotional character work for marketing and advertisements.
CHARACTER ARTIST, CINEMATICO—ADULT SWIM: XAVIER RENEGADE ANGEL - MARVEL ULTIMATE ALLIANCE- DREAMWORKS: MONSTERS VS ALIENS CINEMATIC — 2008 — 2009
Created digital characters for the TV show Xavier: Renegade Angel on Adult Swim. Created high poly models for the Dreamworks game Monsters vs Aliens cinematic. Created high poly characters for the game Marvel Ultimate Alliance cinematic. Worked across multiple teams and projects and balanced priorities and timeframes while producing the highest quality work.
EDUCATION
Academy of Art university — San Francisco ca, Bachelors 2008
SKILLS
Software knowledge: Pixologic ZBrush, 3DS Max, Maya, Adobe Substance Painter, Blender, Keyshot, Marmoset, XGen, Marvelous Designer, SLA/DLP printing software.
13+ years AAA game experience
Digital scultping
High and low poly modeling
Textures
Materials
Rigging
Posing
Rendering
Concept and design
Project management
Working in a fast pace environment
Collaboration
Mentor and teaching
Organization